![]() ![]() The story begins with your new hero who seems to be some sort of Royal Guard on a ship with other members of the crew. It’s very important that you pick the right class to suit your play style, but disappointingly the game doesn’t offer the player any detailed information on each class, for example, “what the hell is the Chef class supposed to do?”, so you have to pick a character and hope for the best and if it doesn’t work out, rearrange your stats and skills as you level up or start over again. ![]() There are a total of six classes to choose from, such as Knight, Mage, Hunter, as well as more. You choose your face, hairstyle, and the origin of your character, but the most important part is choosing your starting class, this will determine the starting equipment and what skills from the enormous skill tree the player begins the game with. It’s not the deepest customization your likely to see, but it does the job. You start off the game like most RPGs, in the character customization screen. The influence that the Souls games have on Salt and Sanctuary is very clear from the start and runs though the game all the way throughout. The most impressive thing is the fact that Ska Studios, a team that consists of only two people, James and Michelle, have created a game that even FromSoftware would be proud to call their own. Well, Ska Studios have not only taken inspiration from the Souls game series, but they’ve shown it a vast amount of respect and created their own game full of personality, and most importantly, its own identity. But trying to replicate a Dark Souls game in 2D form to a very high standard not only sounds daunting, but seems nigh impossible for an Indie game developer. Now that isn’t a bad thing by any means, games influence other games all the time, for better or worse. Basically - you will be able to be combo-breaker and prevent most of enemies (ever bosses) from doing their attacks.The easiest and fastest way to describe Salt and Sanctuary to someone would be to call it a 2D Dark Souls game. All of them are completely badass - you will be able to do combos (unlike 'press X to win' with greatswords), your attacks will be fast enough (only katanas and knifes are faster), and your damage will be pretty solid. And not only that, but also ones of best non-binded to weps (e.g - unlike most of usefull magic, you will be able to use them without requirment to wear staff/wand) damaging/combo-breaking skills.Īs poleaxe fighter, you will get access to three types of weps - poleaxes, skythes and spears. But, later, you also will get access to buffs, makes you able to fight completely armorless (e.g be faster). In my opinion, best build here is prayers + poleaxe.Īs prayer: on early game - you will be able to heal uself. Then go wherever you want - there are items, refund skillpoints (not all, just selected one per item) on use, so - if you will find your build bad, you always can switch to another one. It has pretty cool weapons, comparing to chef, and doesnt lock skillpoints on something, you, probably, wont like/need later (comparing to everyone else). So TLDR: start as Cleric, enter Devara's Light, then work towards using hammers and greathammers. The healing prayers also cure the Wounding you get from all these hits you tank instead of dodging, the holy weapon buff prayer goes really well along with a weapon with as much raw power as the Warhammer, and there's even some attack prayers for enemies outside of your melee range. and since many bosses have long delays between their attacks, this is likely to get your HP up to max before the next attack. ![]() and it made me more or less unstoppable :Pĭevara's Light's healing items are awesome, they also buff your defense for a few seconds when used, and since they heal over time this means you can drink them right before getting hit by an attack to reduce damage AND get your HP back. I entered Devara's Light, got the skills needed to use the Warhammer (accessible pretty early on), and then balanced prayers and physical attack pretty well. and that's the character I beat the game with in the end. I started off the game as a paladin, ran into trouble, played some with a friend using a new (mage) character, and then started off as a cleric just to try all classes. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |